Available for select collaborations

UX/UI designer, independent developer, and game creator who turns complex ideas into practical digital experiences.

I work across Figma, code, and business systems — delivering clear interfaces, robust prototypes, and thoughtfully implemented tools.

Core Engineering & Technical Skills

Skills matrix across design, code, engines, and systems.

Independent development

C#, Python, Java, JavaScript, HTML5, CSS3 · foundations in C, Rust, Lua

UX/UI & web

HCI, UI/UX design, WCAG 2.1/2.2, digital inclusivity, English and Swedish

Data & business systems

Database management, MySQL, MariaDB, MS Access, SQL querying · PHP foundations

Game development

Unity, Unreal Engine 4/5, GDLC, application architecture, multi-paradigm programming

Project methods

Agile, Scrum, sprint planning, milestone tracking, waterfall, Kanban

Tools & collaboration

Visual Studio, VS Code, Eclipse, Maya, Microsoft 365, Google Workspace, Git, Trello, Atlassian

UI/UX & Figma Design Showcase

Interface concepts and Figma design studies.

Each row is a reusable showcase block — replace the notes and paste your screens into the three media slots.

UX/UI Design · Figma

Locational Informatics

Highly customizable application which contextualizes or describes local features or areas of interest. Can be used in museums or integrated alongside real world maps.

Figma · Journey mapping · Prototyping

Digital
AR Guide

Locational
Awareness

Cross Device
compatibility

UX/UI Design · Figma

Glass Music Player

An Innovative modernisation of the classical Windows Media Player.

Figma · Information architecture · UI system

Simple UI

NON Intrusive
UX/UI

Form
Factor

SharePoint & Interactive Solutions Lab

Enterprise Architecture Showcase.

Cross-Functional Intranet Intranet Prototypes

Modern SharePoint Architecture

Automation

Implementation

Application landscape

Add application diagram

User Centric Designs

Add data model

Data & information model

Add integration flow

Integration & API flow

Add governance map

Education & Experience

Software, game design, and digital delivery.

2014—2020

B.Sc. Computer Data Sciences & Game Design

Stockholms University, 180 hp. Focused on full-lifecycle software development, end-to-end design, game development cycles, architecture, and Agile/Scrum frameworks. Earlier KTH coursework in simulation technology and virtual design established engineering and systems foundations.

2020—2026

Global travel & independent technical development

Built cross-cultural communication, adaptability, and practical project discipline through international travel, self-managed planning, budgeting, scheduling, and continuous independent technical learning.

2010—2020

Game design, level design & web maintenance

Game mechanics coding and whitebox design at Riftcaller Games; website administration at LAI Kliniken; visual and interactive asset creation for BISHOP Games.

2017—2020

Notable academic projects

Released Shrines of Elementia at Tekniska Museet; designed a WCAG-minded scheduling prototype; built a cross-platform mobile app; and created database foundations with MySQL, MariaDB, and MS Access.

Projects at a glance

Quick overview

  • UX/UI concepts and Figma prototypes for clearer digital journeys.

  • Independent software and gameplay experiments across code, systems, and interaction.

  • Database Management and Structure in MS Access

  • Enterprise architecture, SharePoint structures, and business-process improvements.